02 / Selected experiments
The messy,
colorful archive.
Four corners of my creative practice. Use the arrows, wait for the pages to turn, or click any artwork for a closer look.
built from boxes, bolts & attitudeRobots with
odd jobs.
A lineup of stylized 3D enemies and allies designed around clear combat roles. Shape language, color blocking, and exaggerated equipment make every unit recognizable before it even moves.
BlenderThree.jsCharacter design3D animation
01
tiny frames, big personality
Pixel people
in motion.
Directional character studies built frame by frame for a school-themed game world. Each pose explores readable silhouettes, consistent uniforms, and expressive movement at a tiny scale.
Pixel artPiskel2D animationGame assets
02
type that refuses to sit stillMotion, cuts
& little surprises.
Typography and visual experiments made in the editing room. I use timing, camera movement, layering, and contrast to give simple graphic elements a stronger voice.
After EffectsPremiere ProMotion designVideo editing
03
complex systems, calmer screensInterfaces for
real routines.
Wireframes and working screens for a teacher-room attendance platform. The goal: turn schedules, QR verification, location signals, and live room data into an interface people can understand at a glance.
FigmaUI/UXReactSystems design
04